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Top 10 Collectable Card Games Of All Time

In the early 80’s there were three games that really defined what would become the tabletop gaming hobby. Dungeons and Dragons, Warhammer 40k, and Magic The Gathering. Magic The Gathering of course is the grandaddy of collectible card games but fast forward over 40 years later and CCG’s have become a sub-hobby all on their own.

I don’t talk about CCG’s very often but in the last decade, CCG’s have gone through something of a renaissance and with each new CCG that has come out, the genre is making leaps and bounds for the better.

In today’s list, I will pick my top 10 collectible card games from the awesome past to the wonderful present. Enjoy the list!

10. Legend Of The Five Rings (1st edition)

Legend of the Five Rings 1st edition by Alderace Entertainment falls into what I like to call the “Hardcore CCGs” category from the 90’s . This was a fairly robust game from a robust gaming era that was very heavy on the theme and backstory and for fans out there, it wasn’t just a card game but much like other early CCG’s like Magic The Gathering, Legend of the Five Rings was a lifestyle game.

I think what separated LotFR from other LCG’s was that it was part of a multifaceted franchise that covered gaming as part of a spectrum. You had Legend of the Five Rings RPG which in the 90’s was competing against heavy hitters like D&D and Vampire The Masquerade. You also had a miniature game line called Clan War which competed against the Gameswork shop heavy hitters like Warhammer Fantasy. Finally, you had a huge library of novels dedicated to the story of this amazing game world, books which when released coincided with card set releases so that when you read a book about a certain part of the history of the game, you then got to play it out in the card game.

Unfortunately despite very modest economic success, Legend of the Five Rings in all its forms was never terribly popular and never reached anything beyond its extremely niche audience.

Fantasy Flight Games picked up the rights to the Legend of the Five Rings and revised the game in a second edition, but this too saw only minimal success and ultimately faded out of existence rather quickly.

This game was made for fans and it catered very heavily to this niche audience. In my humble opinion, this is one of the all-time classics that rightfully deserves to be on this list even if it’s at the tail end. It is an amazingly rich and complex game with tons of great lore to support it and without question, some of the best art ever put on a gaming card. Awesome, albeit retired CCG.

9. Magic The Gathering

I was hesitant to put this one on the list at all because I could file a 500-page novel worth of complaints about it, its design, the company that runs it, and the endless stream of bullshit that makes this a game I have no desire to play at all.

Still, there was a time when I lived and breathed magic and it wasn’t a short time, most of the 90’s by my estimation. Like other games from the 90’s Magic The Gathering was a lifestyle game and equally as all games in the 90’s, it was mostly broken as fuck!

Yet, Magic The Gathering endures and by all accounts it’s still one of the most popular CCG’s on the market today and this has been so since its inception. No CCG ever has nor likely will come even within a light year of the success Magic The Gathering has seen. Magic The Gathering sells more cards in a year than all other CCG’s combined sell in a decade. In a word, there is no such thing as “competition” when it comes to market share, Magic The Gathering rules undisputed.

How? Why? It’s a good question. Mechanically Magic The Gathering has a lot of design flaws that would never be put into a game today. It’s a game where you can build a legal tournament deck in which you can win a match before your opponent ever gets a turn to play. You can build decks that spawn an infinite number of monsters, or do an infinite amount of damage. The amount of stupid shit in this game is endless but I think the reason people like it and perhaps rightfully so is not despite these things but because of them.

There is something uniquely clever to a game that has so much depth and interaction, that if you study it long and hard, you can completely unravel it.

I crap on it, but it is the granddaddy of CCG’s and this list would be incomplete if I did not put it on the list so here it is, but frankly, I can think of a 100 CCG’s I rather play than Magic The Gathering. It does however have its charm, I can’t deny that of all the games on this list, I have played Magic The Gathering the most and so its place in CCG history and this list is secured.

8. Vampire Eternal Struggle

Vampire Eternal Struggle is to me, everything you think you want to have in a great CCG, which results in an overcooked game to a point where the game is nearly unplayable. Its a effectively a game that appears to be designed by Vampire The Masquerade fans that kind of don’t know what they are doing, but fully understand what a Vampire The Masquerade CCG should feel like, if that makes any sense. This was not all that unusual for a card game in the 90’s, making stupidly complex card games was kind of a thing back then, but even so far as complex CCG’s go, Vampire Eternal Struggle stretched the definition.

This was a game that could take upwards of 3-4+ hours to finish a single match, there was a ridiculous amount of rules weight and card interaction and in a lot of ways it mimicked the obscene level of detail that was customary in The Vampire The Masquerade RPG.

As overcooked as it was, however, there was true magic in the way the game executed because it did what White-Wolf RPGs were famous for which was to tell an amazing story. This was a game that even though I haven’t played it for 20 years, I still remember specific matches I had. All-nighters where me and a couple of friends effectively created our own little micro-universe for an evening in the world of darkness.

It was a unique game in a couple of ways. First and foremost it was best played in multiplayer, rather than head-to-head which separated it from most of the CCG’s out there that had modes for multiplayer but weren’t designed for it. The second thing was that you had this amazing world of darkness behind it, a setting so fleshed out and so recognizable to fans that each card had impact and meaning that went well beyond anything you would expect to be able to put into a card. Above all else, however, it was a brutish and harsh – take that – kind of a game, with ruthless mechanics that brought a lot of emotion and player interaction that went well beyond the mechanics of the game, much like the RPG on which it’s based.

This was a fantastic CCG and recently the game was revised and reprinted so it is still very much available today for people to explore. I would caution however that this is a game made for Vampire The Masquerade fans, by Vampire The Masquerade fans. If you don’t know what that is and why it’s awesome, this game is definitly not for you, if you do, you probobly already know about this game and don’t need me to tell you how awesome it is.

7. Arkham Horror LCG

Arkham Horror the card game was released by Fantasy Flight Games in 2016 during a period when FFG was producing CCG’s under the Living Card Game strategy where rather than having random booster packs, you would have pre-constructed expansions. It was also not a competitive card game but rather a cooperative card game in which players would effectively go around a dynamically constructed game board based on a location and solve mysterious while fighting monsters using decks they built.

I own and love this game, I actually think it’s pretty fantastic but generally speaking I also think it has one major flaw which is that it’s a cooperative game where once you complete a “quest”, it’s a bit like a legacy game where a lot of the hype and excitement disappears and the game starts feeling like your watching a scrooby-doo re-runs.

The format just lacks sustainability and while I still love picking this game up every long once in a while and playing a few rounds, it lacks freshness unless you are constantly buying the latest expansions. I did that for a while until I realized that I would effectively play each expansion once and then never go back to it because I knew the story, I knew the mystery, I had figured it all out.

It’s a very fun game mechanically but it almost feels like it would have done a lot better if the “quest” creation was turned over to the community and the game was a digital card game rather than a physical one. If you had an endless stream of new challenges that you could play on a daily or weekly basis, I think the game would have a lot more longevity.

Needless to say, even with this one flaw, I think this is a brilliant game and deserves to be on this list.

6. Warhammer 40k Conquest

I have to admit I only played this game a few times and never actually bought into it and there is good reason for it, but still the few times I played it, it made a big impact on me and I always think of it whenever the subject of CCG’s comes up. Like Arkham Horror this was one of many Fantasy Flights LCG’s (Living Card Games), but it was a 2 player competitive game. I think this is one of the most underrated competitive card games out there today.

The theme and franchise appreciation here is important as the card game and the cards themselves capture the Warhammer 40k universe perfectly but what I think really made this game stand out is that the interaction and speed of play was balanced perfectly. It’s a tight game where players are making impactful decisions with each card play and games are almost always definined by decision rather than deck or card draw, it really is a game of pure strategy and I think that is actually kind of rare in card games. Most CCG’s are defined by deck building as much as strategy but this one is one of those games where what deck you played mattered considerably less than what you do with it at the table.

Above and beyond that however I think the asymetrical factions really shine here, each faction had its own thing going on and FFG made sure every faction of the 40k universe was covered before the game went end of life so its a self contained and very complete feeling card game set. The fact that it went out of print and is no longer supported doesn’t matter and thankfully they printed so much of this game its actually quite easy and cheap to get a hold of a complete collection.

Really fun game, I think this is still well worth getting today even if its out of print. Just a very good, self contained, head to head experience built around an awesome franchise and a great theme. A game made for 40k fans.

The only reason I have personally never bought into is that in my gaming group, at the time, we had a lot of stuff going on gaming wise and it was a rare situation where economically I had to make some tough calls. I regret that, I wished I owned the entire set and plan to some day soon purchase it for my collection.

5. Star Wars Destiny

Heading into the top 5 on my list, it would be criminal to exclude Star Wars Destiny, without question one of the best Star Wars franchise CCG’s ever produced. It suffered from a rather poor business model and went extinct rather quickly, which was a real bummer, but it remains in my collection and I’m to this day always ready to pull it out and play.

This CCG is quite unique in that it uses dice as part of the card play mechanic and it also makes use of a very tight deck which makes deck building a really light element of the game which is great for beginners. That said, I actually think the nuance of this game is difficult to grasp and many veteran card players felt the luck element of this built in dice mechanic made it a less competitive experience. That might or might not have been true, but to me, competitive is not a reason to or not to play a game, I think as long as the game is fun, that is all the juice it needs. Destinty was certainly that.

I think Fantasy Flight Games should have stuck to their LCG model for this game because one of the things that really killed this game is the fact that you often needed 2-3 cards (with coinciding dice) in order to make a certain card playable, this was especially true about heroe’s so what you ended up with is a lot of cards and dice that you really couldn’t put in a deck and remain reasonably balanced for the general power level of the game. This mixed in with the fact that most of the hero/villain cards where uncommon and rares, made collecting the right cards a pain in the ass and more a frustrating than fun experience.

In the end FFG also had a lot of trouble balancing this game and their were quite a few broken and OP cards as well as a lot of junk cards you would never use for any reason. I’m not sure if the issue was with a lack of testing or what but at the end of the day the game did have a few issues.

Nonetheless, I consider this one of the all-time great CCG’s, just a super fun, tight little game that was very approachable albeit probably one of the most expensive to collect, in particular if you were going for competitive play. These days you can still find it in bargain bins and I say it’s still well worth getting a collection going.

4. Android Netrunner

Netrunner is a unique entry on this list for two reasons. First, it’s the only game on the list that is truly asymmetrical, yet managed to be a well-balanced competitive one on one CCG. I can’t think of any card game in the history of card games that does this, it’s a white elephant in this regard. Secondly, this is the only game in the history of card games that I can think of that died at what I would consider to be the height of its success. Quite literally this game got better and better with each expansion and when it was cancelled they had released what I would consider to be the best expansion ever released for the game. How and why it was discontinued is just a complete mystery to me.

The wonderful thing about Android Netrunner was that it was one of those rare cases in which deck building, while important, was not the defining factor for victory. How you used your cards, how you approached each match and your knowledge of the game had far more impact than the strength of your deck. More importantly, it was about the fairest playing field in a CCG ever put out mainly because, like most Fantasy Flight Games of this era, it was a living card game so everyone was building decks from the same set.

I played this game exclusively with the same opponent for several years online using tabletop simulator so I never actually purchased a single card, but I consider those games to be among the card gaming experiences I ever had.

This is an auto-buy in my book, one of the best card games ever made with some of the best card art ever printed.

3. Game of Thrones The Card Game (2nd Edition)

We are now reaching what I consider to be the creme de la creme of card games. Game of Thrones the card game is without a doubt the king of multiplayer games, one that captures its theme with perfection both mechanically and visually.

I love this game, but like many CCG’s I’m a dabbler rather than a committer, but this is more a result of economic self-preservation than anything else. There are many collectible games out there, I buy into and pay obscene prices for many of them, and at the end of the day you have to make some hard choices, one can’t expect to be able to buy into everything.

That said I have friends who went ape shit and we have more than enough cards in the gaming group for us to have an occasional crack at this one and I consider any such opportunity an absolute pleasure.

This is a fantastic CCG that captures the momentum of the Song of Ice and Fire story, ensuring that characters are at the heart of the game, with thematic powers that result in play resolutions that truly tells a Game of Thrones story.

Of all the games I recommend on this list, this one comes without caveats, even if you are not a Game of Thrones fan, this is such a great card game that even without the appreciation of the theme, this is a great design. Good games like this come along only once in a while and they are not to be missed, this is an auto-buy in my opinion for card lovers.

2. Star Wars Unlimited

Star Wars Unlimited dropped like Thor’s hammer into the CCG scene, stealing the show and proving that there is plenty of fresh ideas and new life left to bring to the genre. This is without question my new love. I never thought anything quite as good as Star Wars Destiny would ever come around again and bring Star Wars to the CCG table top, but I was wrong, Star Wars Unlimited is perfection personified.

As of this writing, only the initial core set for the game has been launched with the first expansion only 24 hours away as of this writing, so it’s hard to predict the game’s future. That said, the first release was absolutely perfect blend of deck building, competitive play and precision design. This game is so good and I know I’m not the only one who thinks so because it is absolutely impossible to purchase unless you pre-order and anything that is in stock in seconds after it drops. It’s that good.

I will never proclaim a Magic The Gathering killer, because I don’t think any such thing will ever come along, but Star Wars Unlimited is objectively a superior game to Magic The Gathering in every measurable way, yet has the same addictive deck-building quality and card interaction that made MTG such a landmark game.

I don’t care who you are if you are not playing Star Wars Unlimited, you are missing out on the single best competitive CCG ever made by a massive margin, there is absolutely nothing in the same league with this game. It’s a modern masterpiece.

1. Lord of the Rings The Living Card Game

I will be the first to admit that Lord of the Rings The Living Card Game is a personal taste thing more than a perfectly designed game. This is my number-one choice, not THE number-one game. That honor goes to Star Wars Unlimited. Still, with that said, I love this game above all others for a single, indisputable reason and that is that it captures Middle Earth with such perfection, such epic scale and so much thematic joy through its gameplay and art that I honestly could not bare to ever put any CCG above this one. It’s not just the perfect CCG, its a perfect game.

Like most Fantasy Flight Games, this is a game from the Living Card Era which I think is perfect for a cooperative deck-building game. For me the reason I love this game so much is that it’s every bit as good playing solo as it is playing in a group. Its perfect with experience CCG players and complete newbies who have never played a card game before. Its scalable with quests that take 15 minutes to epic sagas that take weeks to complete. It has deep, strategic deck-building elements or can be used with default theme decks. In a word, every conceivable gaming situation you have, it has you covered.

Love this game, there is nothing in the world of tabletop gaming I can recommend more than Lord of the Rings the Living Card Game. It’s perfect.

    Lord of the Rings: LCG revisited

    Lord of the Rings the Living Card game turned 10 years old not too long ago and as part of that celebration we not only got a new revised edition of the game, but a sort of guarantee that the game will continue to remain in print.

    Now so far as Living Card Games go, that makes Lord of the Ring LCG, quite unique, currently one of the oldest of its kind at the moment still in print.

    As a super fan of this game with a nearly complete collection barring all the nightmare stuff in which I never found much appeal, this is kind of a big deal. I thought I would throw a few words down for those of you out there considering getting into this one, let’s call it a do’s and don’t list with some pitfalls and suggestions that I can offer.

    1st Edition vs. Revised Edition

    Just a quick note here because this question comes up all the time. Is there a difference between these two editions? The answer is no, they are exactly, word for word, card for card, the same game. It is just a second printing of the same game and while the core sets have different quantities of card, the Revised Core Set has been revised to have sufficient cards for 4 players, they are for all intense and purposes the same game.

    As a rule, you don’t need more than 3 copies of any card as this is all that is legal to put into a deck, but of course, many players support more than their own decks, as such, it’s nice to have more copies of certain key cards. If you already have an original core set, you might still consider getting the new Revised Core Set anyway just for this reason.

    Buyers Guide For Newbies

    Core Set

    If you are fresh and own nothing, the obvious first thing to do is to purchase a core set. Now it’s still possible to get the old core set, but I would advise against it and recommend getting the new revised core set.

    The primary reason for this is that the original core set left a lot to be desired when it came to the card list. Many “staple” cards, meaning, cards you will often put into decks don’t come in sets of three in the original core set and this means when you are trying to optimize your deck you often can’t get exactly what you want.

    The new revised core set sticks to the minimum 3 cards per card type and it gives you a lot of extras of the more commonly used cards like Gandalf (x8) and Dark Knowledge for example.

    The revised core set also comes with the Campaign Mode cards which is the only new thing in the revised edition of the game which really enhances play. It effectively lets you run campaign mode as you do with the Saga sets, but for the core set adventures. It also has sufficient components for 4 players which might not matter to you but with the original core set you barely have enough for two players while the revised set gives you more than enough for 4 players.

    In a word, it’s just a better core set. Back in the day most people resolved card shortages in the core set by buying two of them, but with this new revised core set you don’t have to do that.

    Initial Expansions

    I think most players want to get a good start with their collections and there is a notion that you should start at the begining with the 1st cycle but the reality is that the first 3 full cycles of this game were only so-so and in some cases actually quite bad.

    This is evidenced by the fact that when FFG started with re-releases (repackaging) of the original game cycles they started with Angmar Awakened and Dream Chaser cycles. This is because the first three cycles (Shadows of Mirkwood, Dwarrowdelf & Against The Shadows) left a lot to be desired.

    Older sets like Heirs of Numenor were extremely difficult to the point of not being fun, but as you become really good at the game, some of these old challenges can actually be fun to go back on. I wouldn’t discourage their collecting, but its good to know what your getting into.

    So far as adventures (quests) go, Shadows of Mirkwood is without a doubt the weakest cycle in the game, rather boring to be honest and I would argue can be skipped entirely. Dwarrowdelf is just ok at best and Against The Shadows is horrifically unbalanced, hard to the point of not being fun. Now all these cycles have great player cards and that is reason enough to collect them at some point but the really good (fun) adventure sets start with the Ring Maker cycle and just get better and better with each release afterward and the player cards in the cycles that followed are also a lot more interesting, allowing for far more diverse player deck building possibilities.

    I would also avoid buying under the old format (packaging). It has been rather frustrating to try to collect (and complete) each cycle buying the individual packs, in fact even today I have a couple of cycles where I’m missing a pack and can’t it track down. When I say frustrating, I mean it, it annoys me to no end.

    The new format allows you to buy the player cards and adventures separately and when you do buy the adventure pack, you get the entire cycle in one go. It’s more expensive than any single pack, but altogether the price is about the same. Player & adventure expansion together is about $115, and buying the separate cycles is about $120, so same stuff, slightly cheaper and with considerably less hassle trying to collect everything.

    The fact that they started the repacked cycles with Angmar Awakened and now Dream-chaser is just icing on the cake as these are the first two I would advise you to pick up either way. These adventures (quests) are both fantastic throughout, and the player cards and heroes they come with are far more diverse and interesting than anything you get prior.

    Sets like Dream Chaser introduce entirely new sub-mechanics to the game that offer new challenges and call for completely unique ways to build decks. This expansion really shows off the diversity of this game and are really great investments.

    I would honestly not try to go back and collect the first three cycles at all unless you can find complete sets in one go and in either case, I would not bother with the first cycle (Shadows of Mirkwood) at all. You can just skip that one, it really was not very good at all and is regarded in the community as the most skippable cycle in the collection.

    The Saga Sets

    After picking up the two repackaged sets that are available now, you might have your eye on the Saga set. Originally this was broken down into 6 boxes for the Fellowship of the Ring, Two Towers and Return of the King story and two sets for the Hobbit.

    In the repackage they are being released in 3 sets covering each book. The price and content is the same, but as of this writing Return of the King is not yet available or even announced, though you can count on it being released sometime in the future while the original releases are still quite readily available.

    The Saga expansions are I think, an intrical part of the Lord of the Rings LCG experience, but I would not rush to it. It’s sort of like the end game content, which, if attempted too early, can be quite frustrating, but if done when your ready is pure magic.

    The saga’s are really great, they use the campaign format which used to be unique to the Saga sets, but is now available with all of the repacked sets including the revised core sets. It allows for a sort of leveling up of characters and deck improvements as you go through and given the difficulty of the Saga sets, this is actually quite crucial to success.

    While these are all fantastic sets, the difficulty of the Saga sets is quite high, in particular when trying to complete the entire Saga in campaign mode. I would only caution getting the Saga sets last simply to avoid having it and being frustrated because you don’t have the card pool needed to successfully complete them.

    When I say hard, I mean, super hard. You WILL need a pretty wide collection to complete the Saga set with constant deck adjustments and frankly, without some homebrew rules adaptations I don’t think it’s very solo-able, this is definitely at least a two-player (or double-fisting – 1 player playing two hands). I would argue however this is best with 3-4 players for that epic feel.

    I would consider these must have’s for your collection, they are quite fantastic and in a sense really are what the game is about. You want to do the lord of the rings core story and while all of the adventure sets have fun narratives, the nostalgic visit to the original story in card form can’t be beat.

    Do’s & Don’ts

    Over the years of collecting and playing this game, there are quite a few things I have learned that will do wonders for your experience and your wallet.

    Do’s

    Always and I mean always with the exception of the core sets, look into the 3rd party market when tracking down cycles/sets. You can find used stuff dirt cheap and often buy a complete collection of a cycle in one fell swoop which even if you have to shell out a few nickles is going to be better than fussing about trying to find a single missing pack.

    More importantly, you can often find stuff not available through retail for the game as many adventure packs have been released under the “limited release” tag as part of convention events which you are definitely going to want.

    Your collection will grow over time and there is quite a bit to collect, but buying this game at full retail is not only expensive but rarely an option as any given cycle is rarely ever available at the same time. In the 3rd party market its quite easy to find complete sets and in my mind this is the best way to collect.
    Do’s

    Do pimp out your game. There are lots of really amazing accessories for LotR LCG and they are well worth it. Most notably a good playmat and a good storage solution are quite important. I would also recommend sleeving your decks but not doing so for the rest of your collection as there is a lot of shuffling and handling of cards in this (duh) card game.

    Don’ts

    Don’t ever pay full retail for anything, even recently released sets. You can always find discounted stuff if your patient and it can make a huge difference. For example, the Revised core set retails at 70 bucks, but if you sniff around a bit, you can pick it up for 10-20% discount on that price. In fact, I don’t recall ever paying full price for anything for this game, you can always find discounts.

    Don’ts

    Don’t buy the limited edition collectors edition or the online version of this game. It’s the worst deal in Lord of the Rings and people have been trying to make it sound special and expensive, when the reality is that all you get is a shitty mat, a poorly produced MP3 soundtrack that is freely available, a crappy plastic ring, some poorly produced art prints and a two-player limited edition of the game that has less stuff in it than the core set.

    This was a raw deal and mostly a money grabbed designed to promote the digital version of the game which quite literarly had absolutetly nothing to do with the paper version. These are two entirely different games, in fact the LCG has more in common with Arkham Horror LCG and Marvel Champions than it does with the digital version. Avoid it like the plague.

    More to the point though is that the digital version of LotR LCG is a completely different game, than the paper version. These two games have only the name of the game in common and the entire production of the digital game is just a massive cash grab for what really is one of the shittiest CCG’s anyone ever scraped together. It’s a hard pass.

    Don’t

    Don’t bother with the nightmare decks. Generally speaking, they don’t really add much to the game and even if you find that you have become so good at the game that you need more challenge there are many free game variants for increased difficulty available that are far more interesting than the nightmare decks.

    I’m not saying these are bad, just saying they are not worth it.

    You don’t get any new content with the nightmare decks, all it is-is the same cards you already have with slightly higher stats on monsters for the most part. They are not worth the 5-7 bucks you will pay for each one.

    Don’t

    Don’t bother with the Starter Decks. You are eventually going to collect all of the cards anyway and for 22 bucks for 1 starter deck which is half of the cost of a repackaged expansion player box, it’s about the most expensive way to get these cards you can find. What’s worse, there are repeated cards in these and you don’t always get 3 sets of each card so you end up with an incomplete collection even if you get them all. Worst still is that you are going to collect all the sets most likely anyway so you end up with duplicates of stuff you don’t need. There are no unique cards in these sets, all cards are released in other sets.

    If you are just dabbling into the LCG, this can be a great way to get some great cards right out of the gate, but if you plan to collect, this is the most expensive and inefficient way to get these cards available.

    As a side note, most of these decks are actually not that great, so far as “good deck building goes” they are also pretty mediocre.

    Tips & Tricks

    Lord of the Rings LCG can be a pretty frustrating game, you are going to lose… a lot and this can’t really be helped, but there are a few things I always recommend to players to keep themselves engaged.

    1. Fail It Forward
      One thing I really recommend is that you try to complete each quest in a cycle 2, max 3 times and if you can’t beat it, move on to the next one. You can always go back to take a crack at it again, but playing the same adventure over and over again endlessly until you beat it will take a lot of steam out of you and you may end up giving up before continuing. There is no shame in realizing there is a quest here and there you can’t beat, these are future challenges and eventually, you will build better decks as your game improves. Don’t let yourself get stuck.

    2. Easy Mode Recommended
      I would strongly advise new players to make extensive use of easy mode when first starting out. I know that it stings but it takes a fairly long time to get good at the game and when you initially get the game (core set) you won’t have the necessary card pool to beat even the core set quests. In fact, the 3rd quest in the core set is universally considered among the hardest to beat even for veteran players with full collections.

      Easy mode turns the impossible into the possible, as you get better, again, you can always go back on any of these and take a crack at them again.

    3. Find a partner or two
      While LotR LCG is infinitely solo-able and it’s a lot of fun, it’s not balanced for solo play and generally speaking, solo play is kind of for experts as you must build very specialized decks to find any measure of success. Some get around this by playing the game two-handed (called double-fisting) but, naturally, the preference would be to have a partner.

      This game is best played with 2, 3 or 4 players. I would not recommend more than that. 4 player games can be a bit slow, I think 2-3 is the sweet spot.

      More than that though, LotR LCG has a tendency to be a very fun experience as there are so many ghastly failures and triumphant successes, it’s something to be shared in my experience.

    Final Words

    Lord of the Rings LCG is a great cooperative game, but it’s quite expensive to collect and the producers of the game know the pinch players feel when invested in a game and new content comes out. In the end, the instinct is to collect everything but I can assure you this is neither necessary or worth it.

    One thing to keep in mind is that a typical quest (one quest) for 2-3 players is basically an entire evening of entertainment. As such if you collect say a single cycle which has 9 quests, that is enough content to fill 7-9 sessions of gaming. Point here is that you don’t need a lot to keep you going for a long time. I have collected everything released and I estimate it will take me the better part of a decade to get through it all.

    You can safely skip some of the old stuff and focus on collecting the new stuff. Sure your collection won’t be complete, but the reality is that 1 good quest is worth 10 bad ones and a lot of the older stuff before the Ring Maker cycle can be safely skipped.

    Of all the cycles I have played through there are three that I think stand out. The Dream Chaser, Haradrim and Angmar Awakened cycles. Since these are being re-released in the new re-packaged format there honestly is little reason to look back as it seems everything will be re-released in this new format after the Angmar Awakened cycle.

    I would argue the Ring Maker cycle and perhaps some of the special release stuff like Murder At The Prancing Pony are exceptions, but I think as new players coming into the game, it’s best to simply look forward not backward.

    Now whether you want to track down some of the older releases, pre-re-release is up to you, but if you are going to do it, I highly recommend pretty much everything after and including The Ring Maker cycle but cautioning that you should be ready to wait to finish collections. Very often you can get one or two things from one or another cycle, but rarely is everything available at the same time and as time passes some of this stuff is going to be harder and harder to find. You may end up not being able to finish any given of the older cycles.

    There is some debate among the community whether or not Voice of Isengard is a good expansion or not, FFG seems to think its skippable given they started their re-release schedule with the Angmar cycle but personally I think this is a really good one, worth picking up.

    Looking at the production schedule of FFG, there is absolutely nothing coming from the old sets, so what is out there today may be all that will ever be available. They seem to be very focused on the new stuff, which makes sense of course. They might still surprise us but I would always approach collecting with the information you have at hand.